Scythe image
Fiche du jeu

Scythe

Stonemaier Games
System Library
Overview
It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a character from one of five factions of Eastern Europe who are attempting to earn their fortune and claim their faction's stake in the land around the mysterious Factory. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. Each player begins the game with different resources (power, coins, combat acumen, and popularity), a different starting location, and a hidden goal. Starting positions are specially calibrated to contribute to each faction’s uniqueness and the asymmetrical nature of the game (each faction always starts in the same place). Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck or variability are “encounter” cards that players will draw as they interact with the citizens of newly explored lands. Each encounter card provides the player with several options, allowing them to mitigate the luck of the draw through their selection. Combat is also driven by choices, not luck or randomness. Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. While there is plenty of direct conflict for players who seek it, there is no player elimination. Every part of Scythe has an aspect of engine-building to it. Players can upgrade actions to become more efficient, build structures that improve their position on the map, enlist new recruits to enhance character abilities, activate mechs to deter opponents from invading, and expand their borders to reap greater types and quantities of resources. These engine-building aspects create a sense of momentum and progress throughout the game. The order in which players improve their engine adds to the unique feel of each game, even when playing one faction multiple times.
Joueurs
1–5
Durée
115 minutes
Setup Time
Teach Time
Difficulté
Medium
Âge recommandé
14+ years
Statistiques du jeu
Aggregated from validated play history and currently visible upcoming events using this game. Average player difficulty uses private submitted ratings and shows only the combined game average.
Parties
0
Score max.
Avg Player Difficulty
Not rated yet
Durée min.
Durée max.
Événements en cours
0
Tables à venir
0

Top 5 des résultats

Résultats validés du classement pour ce jeu. Les jeux victoire/défaite affichent seulement les victoires.
Top 5
RangJoueurRésultatDate jouéeDurée
Aucun résultat validé du classement n’est encore disponible.
Aucun résultat validé du classement n’est encore disponible.

Tables à venir utilisant ce jeu

Les titres de jeux liés aux événements mènent maintenant ici afin que les joueurs puissent consulter les détails avant de s'inscrire ou de joindre une table.
Parcourir les événements
ÉvénementDateSéanceTableLieu
Aucune table visible à venir n'utilise actuellement ce jeu.
Aucune table visible à venir n'utilise actuellement ce jeu.