Neuroshima Hex! 3.0: Merchants Guild image
Game Specs

Neuroshima Hex! 3.0: Merchants Guild

Portal Games
System Library
Overview
The main mechanic of this new army is managing gambles. Discarding tokens earns gambles, which can later be spent on activating the traits of the units on the board, as their abilities are not free. The Headhunter, for example, has a regular ranged attack, but only spending a gamble will trigger the ability to use a sniper shot. If the trait is not paid, it simply will not be active. Merchant Guild soldiers usually have low initiative - this is important because the cost of activating a given perk is equal to the initiative of this unit. Activating the Headhunter Sniper will cost one gamble, but another soldier with initiative 2 will cost two gambles. The maximum number of gambles that can be managed at a time is 7, so we should have quite a lot of room for maneuver.
Players
1–4
Duration
30 minutes
Setup Time
Teach Time
Difficulty
Easy
Recommended Age
13+ years
Game Stats
Aggregated from validated play history and currently visible upcoming events using this game. Average player difficulty uses private submitted ratings and shows only the combined game average.
Plays
0
Max Score
Avg Player Difficulty
Not rated yet
Min Duration
Max Duration
Current Events
0
Upcoming Tables
0

Top 5 Results

Validated leaderboard results for this game. Win/loss games list wins only.
Top 5
RankPlayerResultPlayed OnDuration
No validated leaderboard results are available yet.
No validated leaderboard results are available yet.

Upcoming Tables Using This Game

Event-linked game titles now lead here so players can review specs before registering or joining a table.
Browse Events
EventDateSessionTableLocation
No upcoming visible tables are currently using this game.
No upcoming visible tables are currently using this game.