Roller Ghoster image
Game Specs

Roller Ghoster

System Library
Overview
It's time for the annual ghost race in Roller Ghoster, with players racing to climb to the top of the ruined mansion first! But, beware; the guests inside the house will roll objects at you and the other players. From Schmidt's Drei Magier line, Roller Ghoster teaches children risk management by using a mechanic similar to Fireball Island. Players can choose the inside track as they race to the top, which is longer but much safer from flying objects. Or, players choose the outside track which is a faster path to the top - but a much heavier risk of being hit by a flying object and returning them to the start. Each roll, players twist the top of the tower releasing marbles that fly down the mansion toward the players ghost meeples as they try to climb to the top. Will you choose the safe and slow path, or trade speed for a risk of collision?
Players
2–4
Duration
15 minutes
Setup Time
Teach Time
Difficulty
Easy
Recommended Age
5+ years
Game Stats
Aggregated from validated play history and currently visible upcoming events using this game. Average player difficulty uses private submitted ratings and shows only the combined game average.
Plays
0
Max Score
Avg Player Difficulty
Not rated yet
Min Duration
Max Duration
Current Events
0
Upcoming Tables
0

Top 5 Results

Validated leaderboard results for this game. Win/loss games list wins only.
Top 5
RankPlayerResultPlayed OnDuration
No validated leaderboard results are available yet.
No validated leaderboard results are available yet.

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